Skip to content

Folder structure

This document is supposed to describe how i plan to handle the folder structure of the final modding tools. The result should be oriented at the original game's modding tools.

├───bin
├───deffiles
├───raw
├───source_data
├───zone_dump
│   ├───source_data
│   ├───zone_raw
│   └───zone_source
├───zone_out
├───zone_raw
└───zone_source

bin

Folder containing binaries for modding tools like Unlinker.exe, Linker.exe and any other.

deffiles

Folder containing files (gdf) defining interface and properties of an asset managing tool.

raw

Folder containing global raw assets that can be used while building any zone.

source_data

Folder containing gdts containing asset data. Gdts can be referenced inside a zone definition file to be used inside a zone.

zone_dump

Contains all data dumped using Unlinker which includes raw assets in zone_raw, zone definitions in zone_source and gdts in source_data.

Separating the data of dumped files serves the purpose of separating it from manually created zones and prevents accidentally overwriting self created data.

zone_out

The folder that contains the output of the linking process.

zone_raw

Contains raw assets that should only be used for a zone with the same name as its subfolder. Any contents must be inside appropriately named subfolders. So assets for a zone called my_mod must be in zone_raw/my_mod.

zone_source

A folder containing all zone definition files. Any definition file must have the name of the zone it describes. So if you want to create a zone with the name my_mod you need to describe it inside a zone definition with the path zone_source/my_mod.zone.

All trademarks are owned by their respective owners. This project is neither endorsed by, nor affiliated with Activision, Treyarch, Infinity Ward or any of their descendants.